![]() A gaming console or computer: You’ll need a gaming console such as the PlayStation or Xbox, or a computer with the minimum system requirements for the games you intend to play.Ensure that it is compatible with your gaming platform, whether it is a console such as the PlayStation or Xbox, or a PC. A Logitech steering wheel: This will be the core component of your setup.You will have to decide on a compromise on where to use the little detail that PC steering wheels provide.Before you can get started with setting up your Logitech steering wheel, it’s essential to gather all the necessary components. a colliding tree can be moving your steering rod basically as fast as your car was going when crashing), so you will never be able to balance smooth subtle driving forces versus huge thumb-breaking forces. That will give you a baseline to start from.Īlways keep in mind that real life wheels can provide infinite force (e.g. In any case, the recommended procedure is to follow the Basic Configuration Guide The limit on your wheel is probably between the 5-10 number (but I admit I haven't had accesss to play with that wheel so I may be wrogn). Therefore, disregard the units in that graph, and pay attention to what you really feel. The figures you see on the FFB Graph UI app are not numbers you can trust until a future when all drivers report accurate numbers (which I doubt will ever happen). I don't know if it's a DirectInput bug, or all their drivers implementation is wrong, but in any case, these figures are wrong, since it's obvious that different steering wheel models with different rim radius and different motors must be able to exert different forces on your hand. The drivers of all of the steering wheels I have tested report the ability to exert 10N of force at the hand resting position. So, those are just my thoughts, not sure if it is possible to get anything out from them, but that is how I kinda would understand the way to set for best FFB. Naturally it should be grippiest widest tires possible and other tires should have less force, if aiming for full realism, but maybe you need to set it for per vehicle and per tires to get full resolution and maximum possible FFB with different vehicles and tires. It does not matter if other forces go over the limit, as long as you get full resolution of how tires feel. Then again, if you drive around in a skidpad (or at WCUSA race track, it has bit higher grip at the corners) so that you get maximum force to steering arm and set that to be 2.5Nm, I would think that you are all set. Or then setting it to 2.5Nm is not actually giving you 2.5Nm from wheel. Need to amp up the value so huge crash results stronger torque requested and received.Ĭlick to expand.Hmm, if your wheel's max is 2.1Nm, then it can't give you more than 2.5Nm, it can give you feeling of being stronger, but if measured it still will be equally strong, but instead you are saturating FFB so it is 2.5Nm with smaller impulse and does not increase from that, even it might feel so. The problem with setting the max strength to 2.5 Nm is when you crash hard, the torque that your steering wheel is only 2.5 Nm. I believe this is the way to go so we can experience almost full range of FFB (albeit very weak one). Then lowering the FFB strength value so the game only requested around 2.5 Nm where it gets really rough when I go fast. I drive faster (more than 60 mp/h) and find some rough terrain or bumpy roads and see the graph. Then this is where it gets hard to adjust the high speed strength FFB. ![]() I reduced the steering slow speed FFB strength up to the point where the game only requested 2.5 Nm of torque maximum (I steered like crazy lock to lock when standing still) and the driver is only receiving 2.5 Nm of torque. Then I idled my car, and steer lock to lock. Well, I tried the method that I posted above.įirst, I enabled the Force Feedback Graph, then set the limit to 2.5 (Nm).
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